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# Othello
## Project Structure
```
├── iagorithms <-- contains expert system AI library
│   └── ...
├── othello <-- contains main binary and library for Othello
│   └── ...
└── README.md <-- you are here
```
## Game Representation
The game state is represented by what's known as a
[BitBoard](https://www.chessprogramming.org/Bitboards). I knew about these
already from researching Chess programming in the past.
This does mean that when calling upon iagorithms' it will need to _explode_
the bitboard into a format that can be pattern matched on.