othello engine written in Rust
| iagorithms | ||
| othello | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| README.md | ||
Othello
Project Structure
├── iagorithms <-- contains expert system AI library
│ └── ...
├── othello <-- contains main binary and library for Othello
│ └── ...
└── README.md <-- you are here
Game Representation
The game state is represented by what's known as a BitBoard. I knew about these already from researching Chess programming in the past.
This does mean that when calling upon iagorithms' it will need to explode the bitboard into a format that can be pattern matched on.