othello engine written in Rust
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Othello

Project Structure

├── iagorithms <-- contains expert system AI library
│   └── ...
├── othello <-- contains main binary and library for Othello
│   └── ...
└── README.md <-- you are here

Game Representation

The game state is represented by what's known as a BitBoard. I knew about these already from researching Chess programming in the past.

This does mean that when calling upon iagorithms' it will need to explode the bitboard into a format that can be pattern matched on.