# Othello ## Project Structure ``` ├── iagorithms <-- contains expert system AI library │   └── ... ├── othello <-- contains main binary and library for Othello │   └── ... └── README.md <-- you are here ``` ## Game Representation The game state is represented by what's known as a [BitBoard](https://www.chessprogramming.org/Bitboards). I knew about these already from researching Chess programming in the past. This does mean that when calling upon iagorithms' it will need to _explode_ the bitboard into a format that can be pattern matched on.